![]() ![]() Progress can only be made if you’re aware of your faults and intend to do something about it, so explaining our plans starts with explaining what I think sucked about D:OS and more importantly, why those sucky things made it to the final game. In other words, I’ll try to tell you without telling you exactly what our plans are for the next years. Or rather, it’s going to be about how we hope to do better in the coming years, and what steps we are taking to make it so. ![]() Since I like contrast, today’s blog entry is going to be about everything that sucked about Divinity:Original Sin □ It deserves to be said over and over and any dev not listening to the hivemind yet really should be paying attention. It’s incredibly motivating.Īnd even if we already said it a thousand times, I’ll say it again – we couldn’t have achieved this level of success without the help of all our Kickstarter backers, the people who made suggestions during Steam Early Access and forums like RpgCodex, RpgWatch and of course our own Larian forum. We’re really proud of being able to make this type of banner. ![]()
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